// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__A3FE2E77_6A63_4851_9093_DB606C1D43D2__INCLUDED_)
#define AFX_STDAFX_H__A3FE2E77_6A63_4851_9093_DB606C1D43D2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

//*
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
//*/
#define _ATL_APARTMENT_THREADED

//* Custom added constants.
//#define WINVER 0x0500
#define RBBS_USECHEVRON     0x00000200  // display drop-down button for this band if it's sized smaller than ideal width
#define RBN_CHEVRONPUSHED   (RBN_FIRST - 10)
#define IDC_HAND            MAKEINTRESOURCE(32649)

// NOTE: The two definitions below were added because VC++ 2008 would not recognize them (kept getting error C2065: Undeclared Identifier).
#define SPI_GETMENUANIMATION  0x1002
#define SPI_SETMENUANIMATION  0x1003
//*/


#include <atlbase.h>

//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>

//#define _WIN32_IE 0x0200

#include <commctrl.h>
#include <wininet.h>
#include <mshtml.h>

// TODO: Delete this code if not needed.
//#include <Shlobj.h> // This is included in Visual Builder...I think it's to use the Windows Shell for creating folders and such for publishing.

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A3FE2E77_6A63_4851_9093_DB606C1D43D2__INCLUDED)
